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Tuesday, March 20, 2012

Super Street Fighter IV 3D Edition

I bought Super Street Fighter IV 3D Edition Xmas 2011 during a 3DS game buying spree, hoping it would help tide me over during the brutal 3-4 month 3DS game drought that is January-April 2012. What is it about the first 4 months of the year, where practically no games come out? I can't even think of any notable 3DS games that came out the last month or so, maybe Crush 3D? Is that even out right now?


Anyway, I just opened up Super Street Fighter IV 3D Edition and popped it into my 3DS. I'm not big on fighting games, but my first impression is that fighting games like this are ABSOLUTELY NOT suited for playing on the 3DS. Seems like a lot of button-mashing is needed and with the limited viewing angle of the 3DS--which basically requires it to be held *completely still*-- it makes the 3D image nearly impossible to see properly because of the micro-tremors a person's hands make. A great idea on paper that fails because of the real-life limitations of the tech.

Like I said, I'm not a big fighting genre gamer. Safe to say I'm pretty terrible at them. My strategy playing fighting games and this one in particular, is to slam on all the buttons in as many various combinations as I can hoping I'm actually pulling off some actual combo movies along the way. A SSF veteran would probably be able to execute commands much more smoothly and maybe would have little trouble playing Super Street Fighter IV 3D Edition on the 3DS with 3D enabled, as I believe most 3DS games should be meant to be played. It doesn't help that the user manual is HELLA thick. I gave it a cursory reading--ok maybe only I skimmed it so far-- but man, I am not into games that require a textbook worth of control commands to be able to play them. Maybe once I get all the controls down pat, I'll be able to play this thing properly and keep the 3DS perfectly, stock still.

That's a lot to ask for.

The graphics look great, but the "story mode" cutscenes aren't in 3D, nor is the intro movie. There's a lot of this game that isn't in 3D, maybe these scenes are from the console versions of the game.

I'm a bit worried about how roughly this game makes me treat the controls. I hope I don't wreck my analogue nub.


Another thing I've noticed about the 3DS launch games is that they didn't fully understand the 3D limitations of the 3DS. When I first got my 3DS, I had a really hard time with the 3D in Pilot Wings Resort. After not playing it for a long time, and playing tons of my fave 3DS game, Resident Evil: The Mercenaries 3D which I always play in 3D... I decided to go back to Pilot Wings Resort to see if, "Was it really that hard to play in 3D, or was it just me not used to the 3DS screen?" and I have to say, the 3D is just as awkward feeling as it was when I first played it a year ago. So it's the way the 3D is in the game rather than a matter of me getting used to the 3D screen. I'm wondering if all the launch games have this kind of rough edge to them, I'm afraid Super Street Fighter IV 3D Edition may not have fully understood how to tweak the 3D to make it playable under real-world conditions where, you know, a handheld MOVES slightly when a human being holds one.



later
don

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