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Monday, July 1, 2013

In the box

I've been thinking about consoles vs PC and mobile gaming, and add-on peripherals.

I recently bought a PS3/PC racing wheel for a steal ($10.00 clearance from The Source)

I borrowed Test Drive Unlimited 2 from the library... It's an Ok game, but not optimized for racing wheels. There are parts of the game which switch to on-foot first person view (!)  that can only be controlled using a Dualshock 3... Or at least it is VERY DIFFICULT to control using the wheel.

Anyway, the point is I am wondering how many console  racing games are TRULY made for racing wheels?  The answer is probably few to none. Why? Because what game company wants to make a game that needs a controller that is not included "in the box"? That the consumer needs to not only buy the game but also another controller to properly play it?

If a game does that it is automatically limiting its own market. Not every PS3 gamer will buy a PS3 game, but then if the game requires a certain kind of add-on, like Move, not only will not every PS3 gamer buy that game, but not every Move owner may buy it. It makes a smaller pool of customers.

That is definitely why stuff like the Wii Balance Board failed. But what about the Wii itself? Motion controls are" in the box" for every Wii.

But because ONLY the Wii had those controls, companies wouldn't develop for it. That's why I am a bit worried about Xbox One's kinnect "in the box". Yes, that is a smart move so every Xbox One has Kinnect, but I think because both or all consoles don't have a "Kinnect"  type of controller included, that third parties will still shy away from developing for it. Most companies want to be able to quickly port their game to both Xbox and Playstation.

"In the box" is really important, but what is more important is "in every box". Unfortunately, only the dual analogue stick controller is central to every console now, so that is the control that will be used for most games. Makes it almost impossible for anyone to innovate.

There is a notable exception to this idea: the Guitar Hero/Rockband series of games. Clearly the initial popularity of those games flies in the face of this idea, people bought the controllers in droves and for awhile these were some of the best selling games. But that fad has passed, and it is now back to normal, where companies don't want to take any chances.

It is such a shame, because we are at the point now where there are tons of gaming choices, Android/Apple phones/tablets, consoles, handhelds with both physical and touch interfaces, and of course the ever versatile PC. We can use bluetooth to wirelessly attach a controller to a phone or tablet... but there will be almost NO great games that take advantage of these options because bluetooth controllers are not "in every box" of phones/tablets.


later
don

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