Wow, I almost can't believe I bought a BlackBerry PlayBook again. Last time I thought it was a good deal at $250.00? But since then the 32GB version has come down to $118.98 during sales, and $150.00 regular price. Poor RIM... there's no denying that they are in a bad place in the mobile marketplace but the Playbook is still a good piece of hardware that is undervalued, perhaps even by BlackBerry themselves.
I was humming and hawwing for awhile about rebuying a Playbook, but at the price point, it serves my needs: photos, Internet. Video playback is still atrocious for me, but at least I found a free player that will play the videos made on my Galaxy S Glide phone (the default player stutters and drops frames on these videos like crazy-- awful) So I have limited needs for the PlayBook this time around, mostly just a 7" photo viewer I can put my China trips photos on... I do hope that functionality improves even more in the future... BB10, hope, hope?
I have to say, the onscreen keyboard is one of the better ones I've used. I'm typing this entry on it in portrait mode right now, and the word correction and "thumb span" seem very good. Not to mention that it actually works with Blogger, unlike my Android phone... Hello, clueless Google? If I can upload pictures, it will be near perfect.
UPDATE: I found an issue with the screen, there was something stuck under the glass. Not a dead pixel, but a little dot of something. Also, there was a gap along the edge where the volume/power buttons are. I returned the unit, lucked out that Staples had another. This one has no screen issues or gap, though I'm not sure if the wifi is quite as strong on it.
later
don
Handheld Addict
Friday, November 23, 2012
Friday, September 7, 2012
PS Vita update 1.80
The PS Vita system update 1.80 gave us a few notable tweaks-- we can now use the hardware controls to navigate the menus! Just go into SETTINGS>SYSTEM>and check Control with Buttons on PS Vita System. Both the left analogue stick & D-pad can be used to move around icons and X button selects things. Long pressing the O button even does the peel away effect for closing things, but the PS button is still used to get to that screen in apps.
Also of note is 1.80 allows support of PS One games. I haven't tried it yet myself,I have one PS one game and it isn't available on Vita yet.... waitasec-- I just checked my Downloads list on PSN, and it seems I *can* download my lone PS One game, Nuclear Strike.... so I will try that out & report back later!
For me, the one of the big things of 1.80 is that it seems to fix the video pause sleep feature that was missing since the Vita launched. Specifically, if you paused a video, the Vita never goes into sleep mode. it would leave the screen on forever-- or presumably until the battery died. (But what it if was plugged in?) That's really bad... but now, it does seem to go into sleep mode, the screen turns off after 5 minutes? A welcome fix, for sure.
The big issue that is NOT advertised is that update 1.80 locks memory cards to a single PSN account. Some people have multiple accounts to access other region games, and this makes it harder to do. [Wired article]
And I'm sure that there are a bunch of piracy and homebrew blocks embedded in 1.80 as well.
Full list of features & info: http://blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80/
later
don
Also of note is 1.80 allows support of PS One games. I haven't tried it yet myself,
For me, the one of the big things of 1.80 is that it seems to fix the video pause sleep feature that was missing since the Vita launched. Specifically, if you paused a video, the Vita never goes into sleep mode. it would leave the screen on forever-- or presumably until the battery died. (But what it if was plugged in?) That's really bad... but now, it does seem to go into sleep mode, the screen turns off after 5 minutes? A welcome fix, for sure.
The big issue that is NOT advertised is that update 1.80 locks memory cards to a single PSN account. Some people have multiple accounts to access other region games, and this makes it harder to do. [Wired article]
And I'm sure that there are a bunch of piracy and homebrew blocks embedded in 1.80 as well.
Full list of features & info: http://blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80/
later
don
Wednesday, August 22, 2012
Got my 3DS XL!
Sunday, August 19, 2012: The North American release date for the 3DS XL. Can be bought at major electronics retailers. Since I pre-ordered ONLY to get a $20.00 e-coupon, I have to wait.
Monday, August 20, 2012 10:11am: Canada Post delivers my red 3DS XL! Yay!
In a nutshell: it's a bigger 3DS. 'Nuff said!
But going more in depth, there;s obviously more to the system than that.

What's bizarre is that the 3DS XL box is smaller than the 3DS box. It is packed really tight.
I was a bit... apprehensive when I noticed the box had been a bit scrunched. Luckily it was on the side that has only the manuals & paperwork. But that's another reason why I would rather be able to buy my system from a store, rather than be at the mercy of Canada Post.

The design is more simple than the 3DS, it feels more like a throwback to the DS Lite. It reminds me a lot of my red & black DS Lite that came in a Brain Age 2 bundle. There are only 2 tones to it, the outside is a flat red with a slight metallic sheen to it, it actually looks quite nice. But even though it's flat, it still picks up fingerprints & oil pretty badly. Only after a short time of owning it, it's gotten prints on it. Also it is a lot more slippery than it looks-- in fact even though the old 3DS has a more glossy body, the 3DS XL outer panels are MORE slippery than the 3DS!


The inside is a black matte that really reminds me a lot of my DS Lite. It seems more fingerprint resistant than the outside, and the gloss surface of the old 3DS. It also has a very minimalistic look.


The hinge is very reminiscent of the DS Lite.. so much so, that I'm a bit worried about the hinge crack issue that plagued that model... hope not....
I may be in the minority here, but I really liked the look of the original 3DS, sandwich tones and all. The original 3DS managed to straddle the line between the sophisticated look of a quality electronic gadget for adults and the toy-like colours of a fun game console for kids. While some could choose the black to give it a more adult look, I loved that contrast with the blue. But overall, the 3DS XL skews more towards the cheaper, toy-like feel that Nintendo consoles have traditionally had.
But the rounded underside makes for a more ergonomic feel than perhaps any previous Nintendo handheld.Unfortunately the bubbly feel of the bottom shell also sorta feels hollowish... like you could put a dent in it if you pressed down hard enough. And the outer red plates aren't seamless, some areas on my 3DS XL they have a very slight gap where it meets the black part, marring the overall build quality and adding to the cheap, toy-like feel of the XL. it doesn't have as solid a feel as the original 3DS.


Where it does improve, are the bottom corners.... they used to jab into my palms on the original 3DS and now they.... jab less on the 3DS XL. Yes, they still do jab into my palms but the corners are so large that it's not as bad. I will have to really put in a lot more gametime to see for sure. I can't feel the holes in the bottom corners for the straps when I hold the XL, even though they look huge in all the closeup pictures, in reality they are not that big.
The analogue nub feels more or less the same, though mine seems to have some excess plastic flashing along the bottom edge, which screams cheap build quality, though it doesn't affect gameplay in any way.
The shoulder buttons, D-pad & face buttons feel exactly the same to me as my DS Lite. I'm HATING how all the reviews and first impressions are saying they are stiffer than the original 3DS..... gee, a new console right out of the box has STIFFER buttons than your 18-month-old console that has gone through hours and hours of gaming sessions... REALLY? DO TELL.Wow, I never would have thought that! Sheesh, what dumbasses.... the only way to properly compare that would take at least a few weeks of using the 3DS XL a lot, if not like 3 months of heavy use.

The SELECT, HOME, START buttons are better.... but not what people might expect. Even though they look like regular physical "push straight down" buttons, I think they are hinged at the top, sorta like piano keys. They work great if you press them at the bottom edge of the button, but if you press in the center or top, they don't work as well. I am really growing to hate the membrane buttons on the original 3DS, so I'm fairly happy with the new ones.
Audio quality definitely took a hit with the 3DS XL. The speaker output is less than the 3DS, and sound is tinnier. The 3DS wasn't exactly known for having loud audio in the first place, and the XL is slightly worse.
The headphones jack is moved to the bottom left corner. I thought I would like this, because it's more like the PSP, but I kinda wish it was a bit more like the Vita where it is to the side, but not too close to the corner.
The screen: If there ever was a reason to upgrade to the 3DS XL, it would be the larger screen(s). We all know about the lower pixel density, but the image quality is not bad, it is more or less the same 3DS on a larger screen. The 3-D is also more or less the same.... BUT... there are some issues. People have been complaining of a smaller sweet spot, and also black banding lines. I have encountered the banding lines, to me they are more like vertical shadows of pillars across the screen, they don't obscure the image but kinda darken it in places.
This is a simulated photo of what they kinda look like:
They are more like shadows across the screen or refractions of some sort.
I notice them more when I'm not wearing my glasses or contact lenses, but they are definitely more prominent when comparing the 3DS XL to the 3DS side by side. Maybe Nintendo was considering this screen size for the original 3DS but because of the "instability" of the image quality, perhaps that's why they went with such a small screen on the original? If this was what it was like on the original, the first mainstream exposure to glasses-free 3-D, I think I would have chocked it up to the new technology and still been grateful for having a dynamic experience with my first 3D gaming console. But seeing this after the original 3DS screen quality, it is disappointing, and again smacks of cheapness.
So basically, what I'm trying to say is that it isn't yet a dealbreaker for me, I'm going to keep playing my XL for awhile to see if my eyes adjust or if it becomes more tolerable. I almost always play my old 3DS with 3D on full all the time.
But the 3D itself does look really good, it is basically the same as the original 3DS only bigger. I'm playing Resident Evil: The Mercenaries 3D on it and I am amazed how much easier and smoother it is to play on a larger screen. I can pull off more precisely aimed shots than I can do on my original 3DS. It looks SO GOOD on the bigger screen.
Screen scratch issue-- is there (a new) one? I breathed a sigh of relief when I opened my 3DS XL and found the screens to be scratch-free. Also, when closed, I shone a flashlight through the center to see of there was a visable gap between the panels... yes, it appears so. I have heard of screen scratches-- odd little circle marks-- appearing on the top screen after owning a 3DS XL for awhile, but I can't figure out what would cause that. So only time will tell for sure... I hope it doesn't happen to me.
Unlike the original 3DS which was packed with a foam sheet to protect the screens, the XL didn't come with any sheet or anything protecting the screens, only the foam bag holding the system itself. Nintendo is either supremely confident they have the screen scratch problem fixed or they are super cheap...
There is another click setting for the screen angle, about 100 degrees, making the 3DS XL look like a laptop. At first I thought it might be really handy for watching Nintendo Video, but because of the black lines issue, if you are off the sweet spot they are very visible, and I personally see them when my XL screen is propped at that angle. I think this "feature" is more of an attract mode for stores and advertising to display the 3DS XL in a sexy way. Not very practical in real-world use.
On the bottom screen there is a strange gritty feel to it... I don't like it, but I think that it might be a coating to protect the touchscreen? I think it will wear off over time.


It's really nice to see my 3DS XL is about "equal" to my PS Vita... at least in physical size. but with both devices turned on, the Vita screen does put the 3DS XL to shame a little bit. But the Vita doesn't do 3D...

All the reviews basically say the same; the 3DS XL is nice, but not an essential replacement for the 3DS. And while I am liking it so far, if I had to stick with my 3DS, I'd be ok with that. The 3DS is not perfect, but it is still a nice portable system that has a quality build, although not as ergonomic as the 3DS XL. At this point, I haven't done a System Transfer of my data to my new XL... I will wait at least a week to check for any major problems. But I'm not sure what I will do with my 3DS if I switch to my XL. the old 3DS is nice and compact, the screen is sharper, and it is lighter.
I'm surprised how much of a difference it makes in game play. It feels easier to pull off moves in Resident Evil: The Mercenaries-- in fact, at first it felt like I was almost cheating(!) ... and Super Mario 3D Land looks and plays better on the larger screen too. Despite the more plasticy toy-like look to the 3DS XL, I think it is more of a focused-on-gaming machine.
later
don
Super Mario just plain sucks
I'm sorry, but the Super Mario franchise just plain sucks. I actually *AM* sorry that it does, because there is so much that's appealing about it... it is truly heart-breaking for the gameplay to be so bloody awful.
It's on the even of the release of New Super Mario Bros. 2.... a game that I WOULD NOT OWN if Nintendo PAID ME to own it. Let's put it this way-- I'd rather stomp on the cartridge, smash it to pieces with a hammer and set it on fire than try to finish it. I'm sure that smashing MYSELF with a hammer would be more fun than playing it.
I already know it's complete garbage, because every other Super Mario game blows. The basic construction and gameplay design of them is deeply flawed.
What's really bad is that the look of the game is so nice and cheerful. It fools a lot of people into thinking these are accessible games for children, when in reality they are so hard most children can barely complete 10% of the game. This franchise is largely responsible for driving the casual game market. People try out a Mario game, find out it's way way harder than it looks, give up on games, and come back as an adult when they find a few casual games on their iPhone. Nintendo's insistence on creating the same stingy-hard, with unchanging basic gameplay philosophy is what is killing Nintendo and slowly driving people away-- these games are less inviting, more elitist "hardcore gamer pwns" bullshit.
A game shouldn't require a walkthrough just to finish it. And power-ups-- how stupid is it to give only 2 slots for them? So basically if you don't ever die, you can use them... otherwise the game may as well not have power-ups at all because you die and they're gone just like that... making them almost useless. The Mario games are only good at giving players what they need only when they don't need it-- like being able to save at any time in New Super Mario Bros. *ONLY* after you've finished the game... when it almost doesn't even matter.
Then there's the damn LAG in the game controls... 1-2 seconds of lag before Mario reacts to any command-- jump, run whatever. Plus using the same buttons to do different things... moronic game design 101. Mario can do "special" jumps using the trigger button, but the game misinterprets the commands all the time since they use the same buttons, like trying to pull off a long jump or roll. Why is control lag railed against any time a game suffers from it--except the Mario games get a total free pass? Super Mario 3D Land is so laggy it's almost unplayable.
Just die already, Mario franchise.
All that said... there are times that, while I don't necessarily LOVE the Super Mario games, I do like them. They are fun-- at times. But so frustrating MOST of the time.
later
don
It's on the even of the release of New Super Mario Bros. 2.... a game that I WOULD NOT OWN if Nintendo PAID ME to own it. Let's put it this way-- I'd rather stomp on the cartridge, smash it to pieces with a hammer and set it on fire than try to finish it. I'm sure that smashing MYSELF with a hammer would be more fun than playing it.
I already know it's complete garbage, because every other Super Mario game blows. The basic construction and gameplay design of them is deeply flawed.
What's really bad is that the look of the game is so nice and cheerful. It fools a lot of people into thinking these are accessible games for children, when in reality they are so hard most children can barely complete 10% of the game. This franchise is largely responsible for driving the casual game market. People try out a Mario game, find out it's way way harder than it looks, give up on games, and come back as an adult when they find a few casual games on their iPhone. Nintendo's insistence on creating the same stingy-hard, with unchanging basic gameplay philosophy is what is killing Nintendo and slowly driving people away-- these games are less inviting, more elitist "hardcore gamer pwns" bullshit.
A game shouldn't require a walkthrough just to finish it. And power-ups-- how stupid is it to give only 2 slots for them? So basically if you don't ever die, you can use them... otherwise the game may as well not have power-ups at all because you die and they're gone just like that... making them almost useless. The Mario games are only good at giving players what they need only when they don't need it-- like being able to save at any time in New Super Mario Bros. *ONLY* after you've finished the game... when it almost doesn't even matter.
Then there's the damn LAG in the game controls... 1-2 seconds of lag before Mario reacts to any command-- jump, run whatever. Plus using the same buttons to do different things... moronic game design 101. Mario can do "special" jumps using the trigger button, but the game misinterprets the commands all the time since they use the same buttons, like trying to pull off a long jump or roll. Why is control lag railed against any time a game suffers from it--except the Mario games get a total free pass? Super Mario 3D Land is so laggy it's almost unplayable.
Just die already, Mario franchise.
All that said... there are times that, while I don't necessarily LOVE the Super Mario games, I do like them. They are fun-- at times. But so frustrating MOST of the time.
later
don
Up yours, Future Shop
I finally got my e-coupon from Future Shop for pre-ordering the 3DS XL online. Rather than walking into a store and buying it the day it comes out, I had to wait an extra day because Canada Post doesn't deliver on Sunday. Fine. It's worth it because I get the $20.00 e-coupon... despite the last-minute in-store Future Shop deal that gave $20.00 off any game in September.
Then I get my 3DS XL in the mail, the box is a little scrunched in the corner. It looks like a "first off the truck" SKU... but so far, my 3DS XL has no problems. But if I had bought in-store, I would have made the salesperson give me a undamaged box... in other words, I could choose. But at least I get the $20.00 e-coupon for pre-ordering, right?
So I just got my e-coupon, 2 days after my 3DS XL arrived, and... it's not vaild UNTIL September 7. I have to wait 2 1/2 weeks to be able to use it. Probably the same as if I had just gone into the store and bought it ON launch day, being able to pick an UNDAMAGED box, and could have been playing it right away like everyone else.
What's galling is that restriction was NOT listed in the original pre-order deal, and believe me, I read all the fine print they made available to me at the time. It was NOT there. Had I known, maybe I wouldn't have pre-ordered.
Future Shop, you are such colossal douchebags...
later
don
Then I get my 3DS XL in the mail, the box is a little scrunched in the corner. It looks like a "first off the truck" SKU... but so far, my 3DS XL has no problems. But if I had bought in-store, I would have made the salesperson give me a undamaged box... in other words, I could choose. But at least I get the $20.00 e-coupon for pre-ordering, right?
So I just got my e-coupon, 2 days after my 3DS XL arrived, and... it's not vaild UNTIL September 7. I have to wait 2 1/2 weeks to be able to use it. Probably the same as if I had just gone into the store and bought it ON launch day, being able to pick an UNDAMAGED box, and could have been playing it right away like everyone else.
What's galling is that restriction was NOT listed in the original pre-order deal, and believe me, I read all the fine print they made available to me at the time. It was NOT there. Had I known, maybe I wouldn't have pre-ordered.
Future Shop, you are such colossal douchebags...
later
don
Monday, August 13, 2012
Pathetic 3DS games list for 2012
I am so angry, I want to smash something. The list of upcoming 3DS games is simply awful.So much of this crap is shovelware that is based on crappy licensed properties like toys or movies. Being based on a toy or movie doesn't AUTOMATICALLY make a game crap. But you can tell that most of these are going to be half-hearted efforts where whoever is making them doesn't give a shit about making an actual good game.
There looks to be a few RPG titles there maybe, but I am not an RPG fan.
Why is Capcom nowhere to be found on the list? The only game I'm sort of interested in is the upcoming Castlevania game, and it's not even announced a release date yet?
Activision Publishing, Inc. - Angry Birds Trilogy - October
Activision Publishing, Inc. - Bratz: Fashion Boutique - October
Activision Publishing, Inc. - Lalaloopsy: Carnival of Friends - October
Activision Publishing, Inc. - Moshi Monsters Moshlings Theme Park - October
Activision Publishing, Inc. - Skylanders Giants - Oct. 21
Activision Publishing, Inc. - TRANSFORMERS PRIME - Oct. 30
Activision Publishing, Inc. - The Trash Pack - October
Activision Publishing, Inc. - Wipeout 3 - October
Activision Publishing, Inc. - Wreck It Ralph - October
Aksys Games Localization, Inc. - Zero Escape: Virtue’s Last Reward - Oct. 23
ATLUS (Index Digital Media, Inc.) - Code of Princess - Oct. 9
D3Publisher - Rise of the Guardians: The Video Game - Nov. 20
D3Publisher - Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?! - Fall
D3Publisher - Ben 10: Omniverse - Fall
Disney Interactive - Disney Epic Mickey: Power of Illusion - Nov. 18
Disney Interactive - Disney·Pixar Finding Nemo - September
Disney Interactive - Disney Princess: My Fairytale Adventure - September
Electronic Arts - FIFA 13 - September
GameMill Entertainment - Hotel Transylvania - Sept. 18
Majesco Entertainment - Hello Kitty Picnic - October
Maximum Games - 50 Classic Games - October
Maximum Games - American Mensa Academy - October
Maximum Games - Junior Classic Games - October
Maximum Games - Jett Tailfin - November
Natsume Inc. - Harvest Moon: A New Beginning - Q4
Nintendo - New Super Mario Bros. 2 - Aug. 19
Nintendo - Art Academy: Lessons for Everyone! - Oct. 1
Nintendo - Crosswords Plus - Oct. 1
Nintendo - Style Savvy: Trendsetters - Oct. 22
Nintendo - Professor Layton and the Miracle Mask - Oct. 28
Nintendo - Freakyforms Deluxe: Your Creations, Alive! - Nov. 5
Nintendo - Paper Mario: Sticker Star - Nov. 11
SEGA - Sonic and All-Stars Racing Transformed - Nov. 20
Storm City Entertainment - Chevrolet Camaro Wild Ride - August
Storm City Entertainment - Old Skool Classics - September
Storm City Entertainment - Word Wizard 3D - September
Telegames, Inc. - Classic Games Overload: Card and Puzzle Edition - November
Ubisoft - Rayman Origins - Q3 (probably meant to be Rayman Legends, not Origins... got this list from NintendoLife)
Ubisoft - Imagine Babyz - Oct. 23
Ubisoft - Imagine Fashion Life - Oct. 23
Ubisoft - Petz Countryside - Nov. 6
Ubisoft - Rabbids Rumble - Holiday
Warner Bros. Interactive Entertainment - LEGO The Lord of the Rings - Fall
Warner Bros. Interactive Entertainment - Spy Hunter - Fall
Warner Bros. Interactive Entertainment - Scribblenauts Unlimited - Holiday
XSEED Games - Unchained Blades - Summer
About the only games that show any hint of being good are:
Spy Hunter
Scribblenauts Unlimited
Rayman Legends
And of those 3, only Spy Hunter sounds vaguely like something I really want to play. I've played Super Scribblenauts (DS) and Rayman Origins (Wii) and both were... meh.
So out of this entire crappy list... ONE game that MIGHT show promise. It could just as easily turn out to be another Driver Renegade 3DS disaster. At this point, who knows?
"Awesome"... from right now, August, to December 2012-- I have about ONE game to look forward to... if only they announced that EX troopers game for North America, at least that would give me some hope.
How can the 3DS not be in trouble with a shitty game list like this?
later
don
Saturday, August 11, 2012
Preordered the 3DS XL
Lord help me, I just put in a preorder for a red 3DS XL.... I've been reading some of the comments from early adopters who got the 3DS LL in other regions already. There are some issues of note:
-Speakers are not as good as the 3DS, and may have crackling at high volume.
-Screens are yellow-tinged.
-There may be a NEW screen scratch issue(!)
-The 3D sweet spot may actually be SMALLER rather than larger than the original 3DS.
Despite these issues, I still preordered from Future Shop online, they offer a $20.00 E-coupon with purchase if preordering.
The bottom line is I'm just a handheld nut. I'm really hoping a lot of the issues only affect a small minority of owners or have been corrected for the North America release of the console.
What I really like is that the 3DS XL looks... equal to the PS Vita. When I have my Vita laying next to my 3DS, even though these are both current gen consoles, the 3DS does not look right.... y'know? And especially after playing my Vita tons, going back to the small 3DS screens is difficult. Even though the resolution is still lower, having the 3DS XL screen being almost the same size as the Vita will look more proper to me. And I am so looking forward to the more rounded edges, despite my liking the overall look of the 3DS, the current 3DS corners stab into my hands, making for very uncomfortable extended gameplay sessions.
A bit over 7 days before the 3DS XL comes out.... I absolutely cannot wait to play Resident Evil The Mercenaries 3D on it... and a reminder-- my online handle is HndhldAdct....
later
don
-Speakers are not as good as the 3DS, and may have crackling at high volume.
-Screens are yellow-tinged.
-There may be a NEW screen scratch issue(!)
-The 3D sweet spot may actually be SMALLER rather than larger than the original 3DS.
Despite these issues, I still preordered from Future Shop online, they offer a $20.00 E-coupon with purchase if preordering.
The bottom line is I'm just a handheld nut. I'm really hoping a lot of the issues only affect a small minority of owners or have been corrected for the North America release of the console.
What I really like is that the 3DS XL looks... equal to the PS Vita. When I have my Vita laying next to my 3DS, even though these are both current gen consoles, the 3DS does not look right.... y'know? And especially after playing my Vita tons, going back to the small 3DS screens is difficult. Even though the resolution is still lower, having the 3DS XL screen being almost the same size as the Vita will look more proper to me. And I am so looking forward to the more rounded edges, despite my liking the overall look of the 3DS, the current 3DS corners stab into my hands, making for very uncomfortable extended gameplay sessions.
A bit over 7 days before the 3DS XL comes out.... I absolutely cannot wait to play Resident Evil The Mercenaries 3D on it... and a reminder-- my online handle is HndhldAdct....
later
don
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