Handheld Addict

PS VitaPSPPSPgoWii3DSDS LiteXboxGame Boy Micromp3 playersMobileGadgetsgeneral
Showing posts with label Wii U controller. Show all posts
Showing posts with label Wii U controller. Show all posts

Friday, April 19, 2013

Nintendo and the second screen


When the Wii U gamepad features were first laid out by Nintendo, I was very excited. Being able to use touch, having a second screen ala a tablet while gaming, and being able to transfer some entire games to the gamepad screen. Basically, this is a handheld-ification of a home console. I have to admit handhelds have become my favourite consoles, so this got me so hyped and intrigued.

Nowadays I almost always have my Samsung Galaxy Tab 2 7.0 tablet with me when I watch TV. I'm surfing the net during commercial breaks, or looking up stuff.... so I thought that the second screen philosophy Nintendo is going for would fit in with my lifestyle very comfortably.

Now that we've had some time to try out the features, I have mixed feelings about the gamepad.

It was such a bold and frankly, weird direction Nintendo chose to go with this generation of console. On paper it sounds great. But in real life gameplay..... I find it unwieldy.

Playing games like Lego City Undercover, which relies on the Gamepad for the map... I know it sounds lazy but it's kind of a drag to have to look down to see the map, then look back at the tv again. It's not as easy as it sounds, especially if you're involved in a fast chase or being pursued and have to look down at the map to plan your destination route while you're driving. And even in slower paced situations, having to regularly trade focus between the screen that is 12 feet away (TV) and the one that is 1.5 feet away (Gamepad) just kinda messes with your eye focus. It would almost be easier to just have the traditional onscreen map in the corner. Playing Infamous on my PS3, having to use the SELECT button to bring up the map screen, as clunky as that is, is still easier than using the gamepad for the map because all my focus stays on the TV screen.


When I first unboxed my Wii U, I was carefully going through all the peripherals and cables... and was rather shocked to find *ONLY* an HDMI cable for TV hookup. My thought was something like, "What the F--???"  At the time, I only had a 27" CRT TV, so I cannibalized my Wii AV cables to hook up the Wii U to my TV. It works ok, but I felt like the Wii U was never meant to be used on a CRT TV, just like PS3/Xbox 360 weren't... which is why I never bought those systems.

But this past Xmas, I got a nice 55" LG smart 3D TV. So nice... sigh..... *ahem*, yeah, and I was *so* psyched to hook up my Wii U to it. Of course it looks great and it's awesome to play games on the big screen. But that great TV screen also makes it harder to go back down to the smaller, crappier resolution/screen quality of the gamepad screen. I have tried playing Darksiders II (Wii U) on the gamepad, and it looks good. But unless I *have to* play it on the screen, as in the TV is being used by others, it's not preferable to play games fully on the gamepad. If only it was *MORE* handheld-ified and games could be fully loaded onto the gamepad for truly portable play anywhere... that would be awesome.

So I have some trepidation as to Nintendo's second screen direction for this generation. I am going to stick with it, and maybe it will grow on me more. But unless the console gets a lot more quality titles and unique uses for the gamepad that set it apart from the other systems, my doubts may continue to grow about this second screen philosophy.... and I still have to really devote a lot more time to Darksiders II, hopefully it will click more with me...



later
don


Tuesday, June 7, 2011

Wii 2 is Wii U



So... the "Wii HD" or "Wii 2" has finally been revealed & named... Wii U.

Wii U? Like Wii University?? At this point, I don't even ask anymore. "Playstation Vita"? "Wii U"? Ok whatever, know what I'm saying? I guess they're just names.

I'm still trying to get up to speed on the details, but Engadget has a nice hands-on with the Wii U Controller, and Gamespot has a word-heavy but concise quick overview of the Wii U console. Not a lot of real info about the console at this time, looks like they will save that for the Tokyo Game Show.

The controller is very strange & interesting. It looks huge! Like a tablet but with traditional dual-stick controls. Isn't that what all of us who've had to make do with touchscreen d-pads always complained about-- lack of physical controls? But this is not the perfect solution to that problem as it may look.

The Wii U controller doesn't operate independently of the console. It doesn't have its own GPU and doesn't look like it has any onboard storage. Rather, it streams content from the console, and the touchscreen can display gaming while your main TV is occupied with showing Chuck or whatever. That's actually a nice feature for me; I like to play games during commercial breaks while watching TV so I'll switch back & forth. So something like this appeals to my ADD/short attention span & constant need to be fed interactive media...

But I'm not completely sold on it. It looks odd to have this huge tablet controller with basically a dualshock/Xbox controller crammed into it-- WITHOUT the curved, hand-fitting ergonomics of the Xbox controller S-- also, the analogue sticks are "slide pads" or analogue nubs, much like the 3DS/PSP. That's ok for a handheld gaming console but we kinda expect full analogue sticks on our home consoles, don't we? Even the NGP/PSVita looks to have full analogue sticks on it. And the touchscreen is a resistive one, complete with a DS-styled stylus that tucks into the back. I am not a fan of resistive touch screens, and I'm a bit disappointed with the touchscreen on the 3DS.

So the 2 analogue "sticks" and traditional control layout looks like it's meant to lure the "hardcore gamer" back to Nintendo... but will the awkwardness of holding a huge rectangle with analogue nubs really appeal to gamers used to using molded controllers like the Xbox controller? And it's so big that it looks rather child "unfriendly", unlike the Wii remote and nunchuck. But those controls are backwards-compatible... though I can't see most Wii U games being tailored for them. So who is this new Wii U controller really going to satisfy? Maybe my doubts are a failure of my imagination; when the Wii remote/nunchuck was first revealed I was like, "Huh??" but then I saw a lot of potential in them. Right now I'm not sure how the Wii U controller will really improve gameplay in a significant way.

But there's also that the expectations this time 'round are different. Like I said, I saw a huge potential in the motion controls of the Wii remote/nunchuck... but a lot of that potential *still* hasn't been realized. Since 2006 I've seen the balance board come & go, WiiSpeak fail miserably, the Wii Zapper & Wii Wheel make a small splash on the scene & sink like a blip on a lake.... no wonder I am a bit wary of yet ANOTHER Nintendo experiment tossed out into the world.

Timing is everything, and with the 3DS just out (yes, another Nintendo experiment whose long-term outlook is not looking good right now), Playstation Vita & Wii U coming, at this point I'd rather put my $$$ towards the new Playstation handheld. But Wii U might not come out until late 2012 so a lot of things could change by then.



later
don