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Trying to understand the mobile phone gaming landscape, I've come across a disturbing trend: that when it comes to games, the Android platform *SUCKS*.
Obviously Android doesn't have nearly as many apps as the iTune App Store. So the selection is always going to be smaller. And because iTunes App Store is such a juggernaut, the best Android games are going to be ported from the iPhone.
But there's an even worse problem that never gets mentioned.... the hardware fragmentation of Android devices makes it very, VERY difficult to get a coherent, easy-to-buy-and-download list of top games.
There are so many processors out there that many of them aren't supported. A prime example being Grand Theft Auto 3. This should be a very big game on a mobile device. I'm currently looking at buying an HTC Evo 3D, it came out spring/summer 2011, it has a 1.5 GHz dual-core processor.... and it's "not supported" to play the game. If you try to legally buy it from the Google Play store, it won't let you do so on an Evo 3D. The game does seem to work on the Evo 3D, but you have to pirate it to side-load it onto the phone. Because Google and the publisher won't let you download it legally.
I suspect a big part of why it doesn't have official compatibility with the HTC Evo 3D is because the phone's screen is 16x9, and the game seems formatted for something closer to 4:3. From what I've seen it playing on an Evo 3D, it's stretched out horizontally.
Ok, that's one game, a big title but still only one example. But you only need to look at Gameloft games for more examples. Gameloft has garnered a reputation of ripping-off big console titles and making phone versions of them. Some of these "ports" are more successful than others, but there are some definite good titles.
Try buying a Gameloft android title. You need to provide them with a mobile phone service provider to do so. That means you need a mobile phone plan, with data. In Canada, for us that means a 3 year contract with data. Which is about $2000.00 over 3 years.
So you need to pay $2000.00 over 3 years, at least $60.00 a month (plus tax) before you can buy a game from Gameloft.
So what's the alternative? iPhone? The iTunes App store is a monolithic closed eco-system, so I assume Gameloft games are in there like everything else. There shouldn't be any hassles like having to have a mobile service provider or whatever other malarkey.
Aside from the fact that the iPhone is basically one device, you can't get an iPhone with a bigger screen or 3D camera or qwerty keyboard... there's only one iPhone basically and you better like it... aside from that fact, an unlocked 16GB iPhone 4s price starts at $650.00, bought from Apple. The phones I'm looking at are about half that price used.
I am starting to believe that iOS is the only decent platform for mobile gaming.... but I can't even be sure of that because of the walled-garden mentality of the iTunes App Store. I hate, hate HATE stores with closed eco-systems like iOS and Playstation Store, where you can't even LOOK at what content is available unless you've already bought the consoles.
I just want to be able to BUY some decent mobile games. I don't want the hassles that can come from workarounds and pirating. Why is it so damn difficult just to make a consistent experience?
later
don