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Saturday, December 31, 2011

Swype update sucks


This latest build of Swype really is terrible.

It made me update the last time I posted about Swype. I don't know what they did, but it doesn't work with my HTC Legend running Android 2.1 as good as it used to. When I go to reply to a text, whatever I type will disappear right as soon as I type it. I have to exit the messaging program & re-enter it to get it to start working normally.

This bug also affects other text-input programs on my phone as well.

I may just have to dump Swype & go back to the stock keyboard.... why do they have to keep forcing updates on us & breaking the functionality of the keyboard in the process???

I get that Android is "constantly" coming out with updates & Swype wants to take advantage of the "improvements". But they don't have to screw over users with older Android builds... why not just leave the older versions of Swype on our phones & do the updates for newer phones, if there are so many issues with older Android compatibility?

Sigh. Swype can be so frustrating.



later
don

Tuesday, December 27, 2011

Super Mario 3D Land

Bought Super Mario 3D Land early December, and while I played it a lot the first 2 weeks or so it's kinda gotten buried under the onslaught of 3DS games this month.

Super Mario 3D Land addresses some of my major complaints with the recent direction Nintendo has taken with their Mario games: particularly the "Play Guide" where they would give an option for a developer speedrun to completely take over the game if you let them. How can that possibly be fun? You fail a bunch of times and the only alternative to playing it until you pass is to let a programmer from the dev team play it for you. That really frustrated me because it seemed like Nintendo was going to put it in ALL their Mario games. I'm happy to say they tweaked this idea-- in Super Mario 3D Land if you fail a level 6 times they offer the white tanooki suit which gives the player invincibility except from falling off a level. So the player still gets to play the game. That's what they SHOULD have introduced 2 Mario games back.This feels like a direct response to my rants on their survey questionnaires... believe me, I filled out those text boxes pretty well with my thoughts on this subject.....

But Super Mario 3D Land is not a super hard game like previous... it seems easier to me, compared to the last DS game. The first 8 worlds are relatively easy to get through but there's more content than that.... and the challenge level can ramp up in some of them too.

But the game still plays VERY conservatively; not taking risks and minimizing innovative ideas. The levels are very short, again they seem scared to make them too long because they want short burt gameplay because it's a handheld title. I'd rather they just improve the save system rather than shorten the level design.

As nice as Super Mario 3D Land is at times, I think Nintendo should have made it a Super Mario Galaxy game-- it would have had more interesting level design, and imagine walking all the way around planetoids like in the Wii games... only in 3D.... nice....




later
don

Sunday, December 25, 2011

StarFox 64 3D

One of the many 3DS games I binged-bought in December.... there are still a few that I haven't even played yet: Street Fighter 3D, Ace Combat: Assault Horizon Legacy (I'm so psyched for it that I want to save it for last), and Kirby Mass Attack (DS game, but I will probably rack up most of my playtime on the 3DS)

Anyway.. StarFox 64 3D. Like most of the others (except Ace Combat) I got it with a bit of a discount. In some ways it reminds me a lot of the Ace Combat games. There are a relatively small number of missions, but the gameplay comes from replaying missions to open up different paths. But unlike Ace Combat, StarFox 64 3D is more on-rails. True, Ace Combat games are free roaming but limited to within a "sandbox area" and you are almost on rails in what you need to do within the time limit. StarFox 64 3D is mostly on rails with enemies coming at you or from behind you, then sometimes it opens up to a more free-roaming-within-a-sandbox style.

I was a bit wary of the graphics because even though things have been "remastered" the game designs are still really old. But they do hold up well, and it looks cool. I've never played this particular Star Fox game before, so it was all new to me. Basically the story/settings of the game feel like a generic Star Wars ripoff... but I don't necessarily mean that in a bad way. They do it well; I love the little touches like fighting mechs in space... that seems very anime to me.

But the game really requires the player to be spamming the A button like kaa-raaazzy. Man, if any game is going to wear out the A button, it will be this one. It's honestly a bit tiring. Also tiring are some of the boss fights... a few of them go on just way too long.

I like the how the characters are animals... it's weird but at least it isn't a Star Wars ripoff... exactly.... but what is with them shaking their heads up & down really really fast to simulate talking? What is good is that there's full voice acting in the game. Nintendo should do this a lot more in their games.

StarFox 64 3D is a fun on rails space shooter, worth it for a discounted sale price. There's a certain line that is always used--over used-- when talking about this game. So I'll just leave it out. You know what it is anyway.


later
don

Saturday, December 24, 2011

HP TouchPad brightness issues


I did miss my HP TouchPad while I was in China.... 5-6 weeks away from it-- I did charge it before I left but I thought the battery would be dead by the time I got back. But the charge held, was almost full power when I turned it on again.

But one thing I have noticed since that little hiatus away from it... there are some brightness issues with it. There is a light sensor that can auto-dim the brightness, I used to use it but the case I got for it covers it up so I had to turn off the sensor. But even with the sensor off, for some reason the screen will dim on its own. I loaded the HP TouchPad up with a bunch of my pics from China, and swiping through them, the brightness changes quite a bit and I can't figure out why.

It could be the latest WebOS update (I think 4.0.7) but I'm pretty sure I had this issue before the update. It even affects the videos I watch, and I don't think there was a problem with the screen going bright & dim, fluctuating so much..... I watched lots of video in the same format before I left.

My guess is that the corner of the TouchPad where the sensor is is a bit wonky. I know when I had it turned on, sometimes I'd accidentally cover it and that caused weird problems. Maybe because my case pressed down on that light sensor it's affecting it? I don't know. But now I don't keep my TouchPad fully in the case-- I make sure the corner anchor/straps aren't keeping it in place. the problem with that is I gotta be careful the TouchPad doesn't fall out....



later
don

Thursday, December 22, 2011

PS Vita launch games list


Sony's PlayStation Blog posted the North America launch games list:

SCEA Launch Day Titles
Escape Plan (PSN Only)
Hot Shots Golf: World Invitational
Hustle Kings (PSN Only)
Little Deviants
ModNation Racers: Road Trip
Super StarDust Delta (PSN only)
UNCHARTED: Golden Abyss
wipEout 2048





Launch Window Titles
Gravity Rush
MLB 12 The Show
Reality Fighters
Unit 13


Third Party Publisher Launch Day Titles

Army Corps of Hell Square Enix, Inc.
Asphalt Injection Ubisoft, Inc.
BEN10 GALACTIC RACING D3 Publisher of America
Blazblue: Continuum Shift EXTEND Aksys Games Localization, Inc.
Dungeon Hunter Alliance Ubisoft, Inc.
Dynasty Warriors Next Tecmo Koei America Corporation
F1 2011 Codemasters
EA SPORTS FIFA Soccer Electronic Arts, Inc.
Lumines Electronic Symphony Ubisoft, Inc.
Michael Jackson The Experience Ubisoft, Inc.
Plants vs. Zombies (PSN Only) Sony Online Entertainment LLC
Rayman Origins Ubisoft, Inc.
Shinobido 2: Revenge of Zen Namco Bandai Games America Inc.
Tales of Space: Mutant Blobs (PSN Only) Drinkbox Studios
Touch My Katamari Namco Bandai Games America Inc.
Ultimate Marvel vs Capcom 3 Capcom Entertainment, Inc.
Virtua Tennis 4: World Tour Edition Sega of America

Launch Window Titles

LEGO Harry Potter: Years 5-7 Warner Bros. Interactive Ent. Inc.
Disgaea 3: Absence of Detention NIS America, Inc.
NINJA GAIDEN ∑ PLUS Tecmo Koei America Corporation
Ridge Racer Namco Bandai Games America Inc.
Silent Hill Book of Memories Konami Digital Ent. America, Inc.
Supremacy MMA: Unrestricted 505 Games



There are not a lot of titles in that list that I'm super excited about... don't get me wrong, a few of those games I am interested in and will probably pick up at launch. The one I'm most excited for is that Katamari one, I'm getting Little Deviants as part of the PS Vita bundle, and Super Stardust Delta may be worth the nearly-inevitable PSN download hassles I'm almost sure to encounter.

I'm a bit loathe to post those so-called "launch window" games lists, because I think it's another one of those "lies" where some of them MIGHT come out in the next few months after launch, but if it's like the 3DS, I'm thinking, "sheyeah right". So I don't even consider them as even scheduled, personally.


The blog also posted a comprehensive list of accessories pricing... I may spring for the 32GB. Depends on how my initial PSN download attempts go (Super Stardust Delta may be a guinea pig for that)... one of the things that annoys me about the Vita is the cartridge door: It's a flimsy memory stick style door with plastic cords that hold it to the console.

see here

and here

Looks easy to get loose or break. If download pricing is more reasonable it may be better to download titles... I dunno. It is definitely more convenient to have your games on the console instead of dragging around a bunch of carts like I do with the 3DS.



later
don

Sunday, December 18, 2011

PS Vita size comparison



Kotaku posted up a gallery of the PS Vita next to a variety of stuff, notably a PSPgo and a 3DS.

*sigh* but seriously... of all the irreverent junk they took a picture of the Vita next to, it didn't enter their mind AT ALL to take a picture of the Vita beside, say... a PSP??????

Holy crap Kotaku, your site sucks in general because it somehow manages to crash my Firefox browser & suck up all my memory, but man... idiotic oversights like that are simply pathetic.

Anyway. It is still nice to see more of the Vita & get a general idea of its size, so here's the link to the gallery.




later
don

PS Vita user guide now online


Cool. We're about 2 months away from the North American Playstation Vita launch, and Sony has posted the user manual online!

I've been very curious about the media format, particularly video formats-- that the Vita will play. From the looks of it, I think it will play the old PSP-formatted videos.

One annoying aspect of media transfer to Vita is that it appears we need to use software to transfer videos or music, etc. to the handheld. I can understand Sony wanting to lock it down, but one of the key reasons I chose a PSP over an iPod back in 2006 was that the PSP didn't need software to "manage" media on it. 6 years later, and the iPod still needs iTunes, and now Sony will require their own (no doubt inferior version) of "iTunes" to use this device. It even says that one of the first things you need to do with your Vita is register your PSN ID on it, and that you need a wi-fi connection.

I've already pre-ordered a Vita, the "early bundle" that comes with a 4GB card & Little Deviants... and also comes out 1 week before the core console.... I'm not super-excited about the launch, I think it will suffer a games drought like the 3DS did. But 2 months away is a long time, so who knows what will change between now & Feb 2012...



later
don